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While the of video gamers among adults is substantial, it is still well under the of teens who play. Independent of all other factors, younger adults are considerably more likely than older adults to play games, and the likelihood that an adult is a video gamer decreases ificantly with age.

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There is no ificant difference in game playing across income groups or between suburbanites and adults from other locales. Current students who are 18 or older are also avid players.

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Internet users are also ificantly more likely to play games than those who are not online. Younger generations tend to dominate the gaming world; however, older respondents who do play games are more avid players.

Older gamers, particularly seniors, tend to play games more frequently. Of the devices that can be used to play video games, computers are the most popular. These trends contrast with the gaming experiences of teens.

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Teen gamers are no more likely than adult gamers to use computers to play games, and while adult gamers are more likely to play games on cell phones or Blackberries than on portable gaming devices, teen gamers show the opposite set of preferences, preferring the portable devices to cell phones. Young adults, year olds, are the most apt to play games on any given device.

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But, while computers are most popular with the total population, younger Americans are more likely to play games using a console than any other type of video game-playing device. If an older person is going to play games, he or she will most likely use a computer. When looking specifically at gamers, these age-based preferences are even more distinct.

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Gamers 50 and older are ificantly more likely than younger age groups to use computers. Middle-aged gamers, years old, prefer to play on computers, but a ificantly large percentage also plays on consoles.

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Men and women are statistically equally likely to use all other gaming devices, including computers, cell phones, handheld organizers and portable gaming devices. Blacks and Hispanics are more likely to play games on smaller, mobile gadgets.

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While there is no statistically ificant difference in game play between ethnic groups on computers or game consoles, blacks and Hispanics are ificantly more likely than whites to use cell phones and portable gaming devices to play games. Independent of other demographicparents are more likely to play games than non-parents. Parents are also more likely to play games on every kind of device we asked about than respondents who were not parents. As with all games, younger adults are more likely to report playing games online than their older counterparts.

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Respondents who report playing games online tend to play more often than gamers who do not play games online. Slightly more game players, however, say that they have played MMOGs. Pew Research Center now uses as the last birth year for Millennials in our work. President Michael Dimock explains why.

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Indians see religious tolerance as a central part of who they are as a nation. Born afterthe oldest Gen Zers will turn 23 this year.

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They are racially and ethnically diverse, progressive and pro-government, and more than 20 million will be eligible to vote in November. About Pew Research Center Pew Research Center is a nonpartisan fact tank that informs the public about the issues, attitudes and trends shaping the world. It conducts public opinion polling, demographic research, media content analysis and other empirical social science research. Pew Research Center does not take policy positions.

It is a subsidiary of The Pew Charitable Trusts.

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Among adults, computers are the most popular gaming device, but among young adults gaming consoles are preferred. Virtual worlds only draw a small crowd. Older adult gamers play games more frequently Younger generations tend to dominate the gaming world; however, older respondents who do play games are more avid players. Computers are the most popular equipment for video game play; consoles are the favorite gaming hardware among the youngest players.

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Like teens, a majority of young adults play games on consoles, while older gamers prefer computers. Certain demographic groups — men, minorities and parents — use some devices more. Virtual worlds and MMOGs have yet to catch on. You are reading 1 2 3 4. Defining generations: Where Millennials end and Generation Z begins. Are you in the global middle class? Find out with our income calculator. Follow Us.