A spell for all - walkthrough ()
Choose your gender: Male Female Show both genders. This non-official walkthrough was heavily influenced by the three old walkthroughs. Many parts, especially in the first chapters, are simply a copy of these, with some rearrangements in order to avoiding too much branching. I may have missed a few minor a spell for all game and some dialogues here and there, and probably some events that seemed straightforward to me have some hidden condition I didn't notice and thus didn't write in the walkthrough.
And there is always the possibility that some of the indications given are inaccurate, either because the game changed since when the first walkthrough was written, or because I misinterpreted some parts. Remember also that the purpose of the game is to have fun. This walkthrough will guide you through all the events, but won't show you every scene with every character, because most of them have no consequence on the story. It's up to you not to neglect your slaves' sexual needs.
There are also many hidden Stones and Books in town, including all of them in here is almost impossible. Wander around, explore every house and every corner, use the Clairvoyance and Pass spells. You may find many useful things that are not written here. The settings can be changed from your phone. Most of them can be found under the "App" icon:.
You can also minimize the left and right bars to show a minimal set of icons. Some of the icons will show useful information if you hover your mouse over them. The game has a built-in cheat mode. The cheat menu is then accessible in the Left Bar of the game, at the left of the game window. Details on flags and other technical details are documented in the files in the folder "Development". Male and female players do affect a of events, notably how you learn the Possession spell. One item, a strap-on, is unique to female player and is only present in the Explicit version of the game.
These are major ways to play the game that considerably vary events in the game. There are three currently, some with variants.
In this path you become Sir Ronald Gates' apprentice. In this path no killing will take place, outside of a few bad endings. In this path you refuse Sir Ronald Gates' apprenticeship. Parts of the game are ificantly reorganized, notably for money and the Clairvoyance spell.
In this path Sir Roland Gates is killed and you are the prime suspect and can be the actual killer. In this path people can be killedeither by accident or de.
You demand Sir Ronald give you the Book, and argue over the book with Sir Roland and kill him by accident. You demand the Book but leave before killing Sir Ronald, but then witness another killing him and will be considered the murderer. Death can still take place in this path, you are just not personally responsible for Sir Ronald's death. Maybe others, just not his.
These are semi independent, except some require the completion of others. These two arcs are interdependent and require Dragon Gem and The Demon to be completed:. Time passes in the game at the rate of 10 minutes per action outside and 5 minutes inside. Some actions take no time like checking items or your phone. Options to relax for a while take 1 hour or 30 minutes, depending on the location you are in. Some events are unique to day time or night time.
Additionally there are days of the week, with the game starting on a Monday. Some places are not open on weekends, for instance the Town Hall and the Bank.
Some events only happen on certain days of the week, the game does tell you these criteria but they are not noted in your phone. You can spend the night in your bedroom, waking at 6AM. Some friendly read "charmed" people will allow you to spend the night at their home too. Some things you may wish to save for night time, like using Stones or having sex again with charmed people.
At night the spell Pass can be your friend and allow entry to some places otherwise locked. The following guides do not note spending the night and some of the steps listed below can vary where you leave some for the night time. You'll be able to transform people after defeating Kurndorf and obtaining the soul bound crystal.
Transformations are irreversible and only one can be selected, where more possibilities are offered. For all people except yourself and Davy Robbins you must first cast Charm on the person before being able to transform them. To cast the spell on yourself you need to learn of the Mirrors of the Soul in the Hidden Room, and then cast the spell there. The Vampyre or Ms. Jones will give this information. Some options are always available, but some require specific selections.
When seeking the Relic and Jesse phones, answer "cock" and then you can cast it on yourself female Player or Davy Robbins or one of the variations for Mother Superior, Louise and on Jenny. Male players can always cast it on themselves.
You can change this choice, but not the effect of a transformation. Visit your room and open your storage chest.
Look through the Explicit porn magazines and look for the magazine "Erections" and select your interest in the magazine to alter this choice. This is a variant of the Clairvoyance spell and you can learn it in the Hystory Class. A word of warning about this last topic. The first time you try to use Hydromancy, you'll have visions of a demon. The night after you'll dream the same demon, that will give you directions on how to reach her: from the Sacred Clearing teleport to Elian visible in the left column at night.
This is a bad end. These are learned based on a point system. You start with 1 point once you pick up the book, and Tess's research and the Gold Worm give a small amount. Once you learn of the "Mirror of Souls" you can look in it and see the current total of experience and total of experience spent so far. Every 9 points you get the option to learn a training and the Book will start blinking in your inventory.
Examine it. You can then consult with either Sir Ronald or Tess Adams to learn a new ability.
A spell for all [v] [cmacleod42]
On the Conspiracy Path Sarah can also teach you. You only need to examine the book once, the book will blink each time you get enough points. One hypnotic ability key to Mother Superior is learned separately from Mr. Beasley; you still need the points to learn it.
Another ability, "defending yourself with magic", is learned from Alison once you charm her. NOTE: Masculine charmsDefending yourself with magicPrecision transitionsAugmented hypnosis and Medium powers are necessary in order to progress the story. Learn them, in this order or with some minor variations, as soon as you can. The walkthrough will tell you when to learn which training in order to progress with the story.
The other trainigs can be useful, but are not strictly necessary in order to progress with the story. In the following table you can find in which chapter is described how to meet and charm every character. In the last column is also indicated how many variants exist to the charming process.