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Its creator, who goes by Zone-sama, has been making flash games that parody mainstream videogames for years now, and BioCock is just one of many. Zone games are known for their distinctive art style and woman-centric premises; the female characters, in addition to being beautifully drawn, often have a low-lit, spooky, wide-eyed glare that seems like it would fit better in a horror game than a pornographic one. That said, BioCock in particular portrays a very vanilla depiction of sex, but more on that later.

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The publisher of the much-lauded BioShock video games has announced that a new title is in development. Past games dealt with topics including human genetic modification, Ayn Rand's philosophy of individualism, racism and quantum physics, in sci-fi inspired alternative versions of history. The series' fate had been in doubt after its creative director unexpectedly shut the studio involved in the last game five years ago. Ken Levine, the deer behind the first and third entries in the series, will not be involved. She will serve as chief of Cloud Chamber - a new studio based across offices in Montreal, and near San Francisco. Ms Gilmore has ly worked on the Xcom and Civilisation franchises released by the same parent company.

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It's got to be a coincidence. It simply can't be real… right? But… what if it is? For Real. That's more or less what I thought when I first saw this easter egg from the first BioShock, which seems to possibly, maybe, just maaaaaybe demonstrate a hilariously unlikely link between the game and its recently released sequel, BioShock Infinite.

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One of the coolest or, for some people, most thuddingly unnecessary parts of Infinite 's mindfuck ending was the bit where all at once, Elizabeth transports herself and Booker to the first BioShock 's underwater city of Rapture. As Elizabeth looks on, her massive mechanical guardian Songbird dies, crushed by the pressure at the bottom of the ocean.

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Listen at Do you hear it? DO YOU?? Yes, it sounds like Songbird is dying in the background of this famous moment from the original game. In an effort to see whether the sound was unique to that video, Chris Person and I tracked down a few more videos of the Fitzpatrick scene, ed at various dates. Go to around in this one:. You can hear the same sound in all of the videos, albeit sometimes more muted than others.

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This seems impossible. My theory? Some of the same people worked on the audio for both Infinite and BioShockand it could well be that some sounds similar to the ones they used for Songbird turned up as ambient audio in BioShock. But plausible as it is, it's certainly not very much fun.

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What do you think? Clever easter egg?

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Or a that BioShock itself was created in an alternate universe where echoes of our own space and time still resonate? To me this just solidifies the idea that Bioshock and Infinite take place in two alternate dimensions of the same universe.

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It may seem like a cheap way to tie everything together, but I find it brilliant. Instead of Big Daddies you have Song Bird.

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Instead of Plasmids you have Vigors. Both worlds have someone who's trying to create a utopia, but with alternate reasoning. I think Elizabeth's trip to Rapture was completely necessary, as it ties both worlds together with a nice pretty bow. The A. By Kirk Hamilton.

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