The games described on this belong to a distinctive North American variety of Canasta or Hand and Foot with the following special features:. In the card game literature this type of game is generally known as Pennies from Heaven. Gorgon has contributed a version called Railroad Canastaand Barbara Bain's version of Hand and Foot is another game of this type.
The rules of ordinary Canasta apply, except for the differences explained below. There are 6 players in two teams, sitting alternately. All twos and jokers are wild. Red and black threes have special properties as in regular canasta. The values of the individual cards, as in Canasta, are:. The dealer deals 13 cards to each player, one at a time, which the players may look at, followed by a further 11 cards to each, which must not be looked at and are kept in a face-down pile until the player has completed a canasta.
The remaining stock of 72 cards is placed face down and its top card is turned face up beside it to start the discard pile. A meld can be started with three or more cards and built up to a canasta by adding cards on later turns. No meld may ever contain more than seven cards.
If you have completed a canasta, it is permissible for your team to start another separate meld of the same rank. A mixed meld in course of construction must contain at least two natural non-wild cards and cannot contain more than three wild cards.
A natural meld can be turned into a mixed meld by adding wild cards to it. Bonuses for red threes and canastas do not count towards this minimum - it must be achieved from the value of the cards pennies from heaven game the meld. NOTE: Few books include this game. Comparing these with the typical amount that can be scored in a hand and the target score for the game, it seems certain that this must be a misprint, and the ranges should be increased by a factor of 10, as in the table above.
My thanks to Jonny Groves for pointing out this error.
"pennies from heaven" web site - home
Sevens cannot be discarded unless both teams have completed a canasta of sevens. Any other card, including a wild card, can be discarded. If the top card of the pile is a natural card and you have two matching natural cards in your hand, you can always take the pile, provided that:. If a wild card is discarded, it is placed sideways in the pile, which is then frozen. If the pile is not frozen i. However, if a card is discarded that matches one of your completed 7-card canastas, you cannot take the pile unless you have two matching natural cards of that rank in your handand you use these three cards to start a new meld of that rank.
You are not allowed to look at your face down cand of 11 cards until you have personally completed a canasta - i.
When you first complete a canasta in this way, after discarding at the end of that turn, you pick up your 11 face down cards and add them to the cards in your hand. Anyone who is dealt or draws a red three must immediately place it face up with their team's melds and draw a replacement card from the stock. Red threes do not count towards a team's minimum meld. If a red three is turned up as the first card of the pile after the deal, it freezes the pile, and the first player to take the pile must immediately lay out the red three.
At the end, if you have completed your canasta of sevens, each red three you have laid out counts for points bonus.
A team which has all eight red threes counts points instead of If a player has not yet completed a cansta and picked up their 11 card packet footany red threes in the 11 cards count minus If a team has not completed a canasta of sevens by the time the game ends either because the other team goes out or because the stock is exhaustedall their red threes count minus each minus if they have all eight. Black threes cannot be melded except by a player going out, who can at that point put down three or more of them as a meld no wild cards are allowed in a meld of black threes.
Pennies from heaven
If a black three is discarded, the next player in turn is not allowed to pick up the pile, but as soon as the black three is covered it ceases to have an effect. You can only go out when your team has completed all four types of canasta. You must have at least one example of each type - natural, mixed, wild and sevens - completed with 7 cards in each, and you may also have additional canastas or smaller melds of any types. If your team has not satisfied these conditions you are not allowed to play in such pennies from heaven game way as to leave yourself with no cards.
You may but need not ask permission to go out from one of your partners, and if you choose to ask you must do as the partner says. To go out you meld all of your cards, or all except one, which you discard. Your final discard cannot be a seven. After a player goes out both teams score for all the cards in their melds, plus any bonuses for canastas, and the team that went out scores bonus for this. They subtract the value of all the cards left in their hands, including the card packets feet of any players who have not yet picked theirs up.
Scores for red threes are added or subtracted as appropriate.
It can happen that no one succeeds in going out before the stock runs out. In that case the play ends at the moment someone wishes to draw cards from the stock, but there are no cards left there. However the game can continue without a stock as long as each player is able and willing to take the player's discard.
If the game ends because the stock has run out, the hand is scored in the usual way, except that of course that neither team gets the point bonus. The play can also end if one player has a hand consisting entirely of sevens, but at least one team has not completed its sevens canasta.
If possible, you must play to avoid this situation: you are not allowed to meld all your other cards, leaving yourself only with sevens; you must keep at least one legal discard. However, if you discarded your last non-seven on your turn, and you then draw two more sevens from the stock pile, you have no way to discard. In this situation you may meld all but one of your sevens if legal and then because you have no discard the play ends.
Both teams score in the usual way and no one gets the point bonus for going out.
When either team reaches 20, points or more at the end of a hand, the team with more points wins. In case of equality, another hand is played. As in Pennies from Heavenmost of the basic rules of Canasta apply. The exceptions are as follows:. For convenience, the stock is arranged into several piles.
Pennies from heaven rules
When you draw from the stock you take two cards. These can be taken from the top of any stock pile s. This game is included here because it has more in common with Pennies from Heaven than with the games described on the Hand and Foot. It is for 4 players in fixed partnerships using 4 decks of cards complete with two jokers per deck.
Each player is dealt a hand of 15 cards and a foot of 13 cards. Before play begins, you may take one look at your foot of 13 cards, and it must then be set aside face down for later use. The game continues until one team wins by having a cumulative score of 20, or more points.
The minimum initial meld requirement depends on your team's score:. In melds you must have more normal cards than wild cards - so there can be up to 3 wild cards in a dirty canasta, and up to two wild cards in a dirty meld of five or six cards. Pennies from heaven game may also assume that the discard pile can only be taken by a player who has two natural cards matching the top card of the pile. If a joker or deuce is discarded, it is placed crosswise on the discard pile so that it remains visible when other cards are discarded on top of it. When taking the discard, a player takes all the cards down to and including the next discarded joker or deuce.
If there are none, the whole pile is taken. If you make the initial meld for your team, you are not allowed to complete a canasta until your partner has completed a canasta. Having made a canasta, your partner immediately picks up her 13 foot cards and adds them to her hand cards.
You may now complete a canasta and as soon as you have done so you may also pick up your 13 card 'foot' and add it to your hand. Once both partners have made canastas and picked up their foot, both are free to complete further canastas when they wish to, and to go out when they satisfy the conditions. To go out, you must be able to meld all your cards except one and discard your last card. You may then if you wish ask your partner for permission to go out and must follow partner's decision, [or presumably if you wish to you can just go out without consulting partner]. In order for your red threes to count plusyou must have a complete canasta of sevens when the play is finished.
If you do not, the red threes your side has put on the table will count points each against you. Once you have your canasta of seven sevens on the table, you may start a "garbage pile" on your side of the table. In the garbage pile you can meld any cards of ranks for which you already have a complete canasta.
The values of the cards in your garbage pile will be included in your final score. Sevens may never be discarded or placed in the garbage pile. If after completing your canasta of sevens you draw another one you must hold onto it, and it will prevent you from going out, even if you have met all the other requirements. However, if you manage to collect three sevens you may start a second meld of sevens and get rid of them that way. If you reduce your hand to just one seven and you then draw two sevens from pennies from heaven game stock, the game automatically ends.