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She has… moved on, I guess… and needs to find herself a job. Or there will be. Aside from fixes, it features two new things: — One additional animation for each job in Finale Mode, which means twelve new animations there; and — One new animation for each schooling class thing in Finale Mode. ly it just rehashed old animations.
A short list, yes, but that means there are a whopping nineteen new animations in this build. These include: — There was some overlap in animations at the Mall during Darkly.
This has been fixed. This has been remedied. I could never figure out why — until this week. It should work fine from here on in. She was also acting especially weird when the Immunologist Title was activated, largely as far as I could tell when she was using her falling hat attack thing.
Please let me know if you encounter any more scene transition errors while playing the game. Not because it made no goddamned sense at all, mind you. It totally does. Thanks to everyone who pointed shiz out. As ever, I fear his lists. It was an ambitious idea.
Too ambitious? Maybe, but I wanted to send Mindy out with a bang. Innuendo possibly intended. Assuming this matters to you, the finale is the canonical ending, so what happens at the end of it will be true forevermore. Note that there are still a few things I need to finish, despite how long it took, though none of it is vital. Other Changes Along with all this stuff the build also includes some general changes and fixes: — I plugged in the job and school animations from the update.
I had to change the programming up a bit so the icons just follow the screen, which makes dungeons a teensy tiny bit slower.
Simply mindy v
Very annoying. It also no longer fades in and fades out, because that only worked in, like, the first goddamned dungeon anyway. Normally you would get it after specific scenes. It has been remove for the time being. I got sick of clicking the damned things 80 times to get to ending cut scenes while testing. You no longer need to hit the A button to go through doors. Missed those somehow. Will finally knuckle down and get it done for all the jobs in the next little while, promise.
Upgrading Stencyl changed the text size a tiiiiiny bit, methinks. Nevertheless, a few of the loops are now properly seamless. I suggest turning off effects if this is a problem for you.
Simply mindy (september )
Fixes and Assorted Changes Not nearly as many fixes this week. The net effect is it looks better, and you can get through battles just a liiiiiiittle bit faster than before. Smackdown was a particularly egregious case. All of them have been adjusted down to a single turn. It looked a little odd coming out of attacks mid-transformation. Its normal attack was way too lengthy. One second?
Simply mindy in hell
No, no, ten seconds sounds better. It took about a minute and a half. No more. For some reason while testing the sexytimes sleepovers I kept getting an error message whenever I chose a lover.
Then for some reason it got narrowed down to only appearing for sex situations with a specific set of vocalizations. Aaaaand then it disappeared altogether. Things should continue on as normal afterward. Going back through the cut scenes to add music and the occasional sound effect gave me ample opportunities to read the script again.
The storyline features the following: — The usual diverging plot which splits at a decision point, leading you in two potential directions; — Three new sexy animations between Mindy and Middle D if you decide to woo him; and — Six new endings. Yep, Middle D got no less than five endings, and the Geisha job gets one as well.
Though there is a battle. Hey guys. So basically, blame Punch Drunk for this hotfix. There is no sex scene, so it would freeze instead. I swear to GOD I fucking fixed this one while I was making the build, but nooooo… — Reduced stunning to a single round in combat. Enemies get one free hit before you can move again.
Let alone how you saw the Goob win screen. ly it was switching to the Blimp Enthusiast Title icon. Already late for going out to dinner by about half an hour. Thanks to EventSpawn and Jak for pointing things out to me in the Patreons. So here you are, her storyline. And I mean all of Soo Cubus. The next build is gonna be another maintenance-type build. I need to give the combat system a more thorough revamp, and, that aside, I want to give the enemies more varied and interesting attacks. Some of the battles are a touch repetitive. Since the bulk of his storyline consists of gathering his body parts, this build will also give me a chance to make sure the associated dungeon quests all still work properly.
If you just wanted to hear about the new content, you can stop here. I can do what I want. Thanks to EventSpawn and RN in particular for pointing out several of the bugs so I could jump on them, among other people.
Simply mindy [v ]
Should cut down on some clicking — though not all — and make one-handed play a little easier. Wink wink. Worked fine if you had 3 Stamina max most of the time, got a bit wonky when there was more than 3. As of 2.
Thanks to Ian W for pointing it out. Completely forgot about it when I was doing the rest of the door fixes for 2. Should be good now. Also fixed a looping bug after you killed the boss of the maze that sent you back to the beginning. Thanks t — Removed an NPC showing up in the brothel gallery bit during off-season months. It used to work fine. The code for it just… disappeared.
There are always one or two things I forget to mention. No surprise here. Little fix. Apparently the flag that kept the Minor Crises from bombarding you with stat points vanished, and whenever you lost or won you received — or lost — a bucketful of points.