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It's not always easy to get personality into a multiplayer shooter. Whereas the likes of Overwatch add a little bit of character into the genre, it's all too easy for the multiplayer FPS world to purely focus on gameplay elements as a means to drive player excitement. Vicious Circle attempts to deliver this through an asymmetrical shooter, with somewhat mixed. Vicious Circle comes from Rooster Teeth Games, and acts as the company's first venture into the online shooter realm.

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Vicious circle bites off more than it can chew when it comes to gameplay elements, but still provides a slice of multiplayer fun in places.

With the release of Overwatch inthe multiplayer shooter market was turned upside down. Going from a period where everything had a bunch of faceless military drones to a game with a cast of eccentric characters with distinct personalities, nothing has been the same since. Now games need to have in-your-face attitude and libraries full of lore to maintain interest for extended periods of time.

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While Blizzard was able to maintain a solid balance between character updates, storytelling, and gameplay, a lot of developers have failed to replicate the winning formula of Overwatch. Rinse and repeat ad infinitum.

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It helps that the characters you select from each have distinct abilities and personalities, making for slightly different playstyles during a round. The secondary items you grab even allow you to steal nuggets from other players, further putting emphasis on the fact that cooperative play is pointless.

Lessons learned from the development of vicious circle

Let me wind back a little, though, and explain how you play Vicious Circle. Each round begins with players selecting their character from a cast of four.

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These characters all have unique weapons, movement speeds, and special abilities. Captain Boom, for example, comes equipped with an automatic rifle and a temporary invulnerability shield. Zella, the mysterious alien, shoots magic orbs and can go invisible for a short period of time.

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Each character is meant to represent a different dynamic that compares and contrasts against each other. In addition to your main weapons, you can pick up secondary items scattered around the levels. These take the form of holographic decoys, stun grenades, and audio mines.

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Hitting another player with these will see them dropping nuggets while tagging Peggy Sue will slow her down. On launch, Peggy Sue was just wildly overpowered. Having a one-hit kill charge attack with no audile start-up, barely any cooldown, and a tremendous health pool, her original incarnation was infuriating to be on the receiving end of.

The verdict

With Peggy hunting them down, you basically just need to wait until someone gets distracted and pounce on them. You can even die early, let everyone else collect enough nuggets to extract, and then swoop in and steal the round.

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Sadly, what I described is basically what everyone does. Your best chance at victory is to be a colossal dick and swipe it at the last second. So with some of the characters feeling underdeveloped and strategies devolving to the same tactic, is there anything to like about Vicious Circle?

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For a budget title, this is surprisingly polished. The graphical presentation is comparable to Triple-A games and the voice acting is damn good.

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Each character sounds distinct and the announcer is pretty funny. He often cracks jokes about your friends dying and will comment about how absurd everything in the world is. Those Rooster Teeth personalities have definitely embedded charm into this game. For something with basically no story, Vicious Circle feels like a lived-in world.

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Even some of your secondary items have jingles that mock established brands, grounding you in this weird sci-fi opera. You just have to do random tasks enough times until an XP bar fills up and doles out a random unlock. The player count is already dwindling a week from launch. On day one, I was able to find matches within seconds, but now I can wait upwards of five minutes before lobbies fill up. To some, I might sound a little harsh on what is a budget title, though.

With matches taking around 20 minutes to finish, it becomes a slog to play for extended periods at a time.

Vicious circle review

An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really. Filed under Competitive Multiplayer RTX. Circle of Life With the release of Overwatch inthe multiplayer shooter market was turned upside down. Despite featuring a somewhat unique loop, Vicious Circle is just not quite there yet. Mediocre An Exercise in apathy, neither solid nor liquid. How we score: The Destructoid Reviews Guide.